Green Grasslands give us more food but less production (except for the hills). Here's a breakdown of terrain types: brownish "Plains" give one Food (makes your cities grow) and one Production (the hammer, lets you build stuff) per turn. I'll be alternating between view types to show off stuff. The only problem is it just doesn't look as "pretty". I love strategic view, everything is much easier to pick out, you can tell where the hills begin and end quite clearly. Here's what things look like in Strategic View. We're in the middle of some grassy plains, on a mountain, next to a river, with some spices and cotton nearby. We've got one Warrior (the weakest combat unit in the game, not much more than a group of cavemen with clubs) and one Settler (a non-combat unit that founds cities). Playing as the Celts guarantees we get first pick of the beliefs. The thing is, generally, you need to build a building of some sort to generate faith in the first place, but Boudicca of the Celts can, if she plunks down her city next to a virgin forest, start generating faith on turn one. Religions tend to be "first-come, first serve" with regards to the benefits you can get from them. If you don't bother to get them, you don't get to start your own religion (though you can still benefit if some other civ spreads their religion to yours, more on that later). Well, they are what you need to generate in order to even have a religion in the first place. This time we are playing as the Celts, and this is why: Ethiopia, the Mayans, the Byzantine Empire and the Celts. There are four civilizations that have some assistance with regards to religion. Let's not waste too much time and get into the basics, shall we? Part 1: The founding of an ass-kicking nation
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